The plot progression feels rushed or anti-climatic at times and regarding “glitches”, a pesky recurring gripe I’ve had is with the blinking notification whenever Baldo gets a new item or quest information that won't go until I've checked the menu. Sure, Baldo: The Guardian Owls doesn’t feel as polished as a Zelda or Ni no Kuni title even if the maps have been improved, I still came across instances where they weren’t that intuitive for navigation. You can start the either story at any time, but The Three Fairies feels more introductory with its softer pacing and smaller dungeons, which can help ease you into the game and its universe. Moreover, the game now also features the free The Three Fairies story update, which adds around 8 more hours of gameplay to the ~30h of the runtime of the main game. The inclusion of an assisted mode that can be toggled on-the-fly from the menu also makes the game more accessible by providing more waypoints on the map and refilling your hearts over time. Other smaller improvements such as an improved world map and updated dungeon maps make the gameplay more fluid and intuitive. The game saves automatically whenever you move into a different room, combat is more balanced while still offering a fair challenge, and no striking glitches are present. What I played felt wildly different from the initial state in which Baldo: The Guardian Owls released. I’m excited to find out more about this intriguing title and if you are too, keep an eye on Naps Team website.However, I didn’t play the game at launch and didn’t come across these issues. There is definitely a strong Legends of Zelda feel from the snippets of gameplay, but cut scenes with characters often reminded me of the Studio Ghibli film Howl’s Moving Castle, packed with character and mischief. Our hero fits into a similar Ni No Kuni template, looking naive and cute, but ready and willing for adventure. The trailer gives us a great glimpse into a number of vibrant and colourful locations, as well us showing us some of the creatures we might meet along the way. This is where things start to feel a little Zelda, as the gameplay also consist of these quests as well as hidden temples to explore for new items and weapons. Apparently, “the no heart creature sealed in the underworld by the wise owls is about to rise again”, I don’t really know what that means, but it sounds pretty mystical.Īlso below this PS4 trailer, the description indicated that Baldo will be an open-world narrative adventure, with a main narrative and plenty of side-quests to keep you busy. We’ve got very little information so far on this title, but according to the description under the PS4 trailer the story goes a bit like this: You are the “chosen child” navigating the fantastical world of Rodia, a place of green forests and strange creatures. Is Baldo going to be more of the same? From the trailer, its a little hard to tell. We’ve seen titles do really well with this art style just recently, with Ni No Kuni capturing the imagination of players for its vibrant fantasy world above and beyond the actual gameplay. Italian studio Naps Team have released a gameplay trailer for Baldo, a game thats got that instantly noticeable Miyazaki aesthetic.
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